Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World
Adventures on Dungeon Planet is a technological know-how fable complement for the award-winning role-playing video game Dungeon World.
This booklet contains:
The invasion singlehandedly? track in subsequent time! intuition: to beat. Command troops. Gloat and monologue. show a catch. ALIEN WIZARD Alien, Devious, clever, Magical. Lightning (1d10+1 harm, ignores armour) eight HP zero Armour close to Worse even then the limitless hordes of Pluto, the devious devilprincess of Saturn, or any warlord of Mars are the extraterrestrial wizards, calling up the eldritch forces of alien gods from past time and area. entire worlds fall ahead of them—will yours be.
and the way she or he can get the hell out of there. seventy three 74 Spaceships and Rayguns Hirelings Adventurers at the dungeon planet don't have any much less desire for assistants and porters than those that delve somewhere else. you'll find hirelings with the abilities indexed within the Dungeon global principles, in addition to the subsequent: ADEPT until your dungeon planet is overrun by way of know-how, wizards must have little difficulty discovering adepts. For with out festival from spiritual circles, the arcane arts turn into much more.
Little greater than titanic shipment packing containers outfitted with engines. A hauler can't be successfully tricked out, other than to extend its protecting services. service provider send Laser (1d6 harm) close to quickly, Voracious Engines. 7 HP 1 Armour so long as trade among worlds exists there'll be retailers, and retailers who purchase and promote among the worlds require ships to shuttle. A service provider send is essentially dedicated to its garage skill, yet another power should be elevated: Defences needs to be.
practice Herculean labours. Rend and tear the residing aside. 138 technological know-how fable Monsters THEY Alien, wary, Devious, team, clever, geared up, Stealthy. 6 HP 1 Armour Weapon (1d8 harm) shut certain features: phantasm machines or Malleable good points. they don't seem to be human, yet They fake to be. dwelling between us, They quietly infiltrate our strength buildings, exchanging key people with their very own style until eventually They keep an eye on our society. From this secure vantage, they could feed off us.
become aware of machines, you may as well become aware of magical and psychic energies, and distinguish among them and machines. Multiclass Dabbler Get one movement from one other category. deal with your point as one decrease for selecting the flow. delicate Operator calls for: flair opt for one operation as well as the single you picked for flair. you could organize that operation as though it was once one point decrease. Sacrificial Machines Replaces: Machines for Armour in case you decide to allow your machines take the brunt of wear dealt.