Brigans of Mirkwood (MERP ICE #8090)
This complement is determined within the so much striking city of southern Rhovanion. chance the gullies and ravines that shape the streets of Strayhold, a number of miles south and east of Mirkwood. referred to as through many names, few of that are complimentary, it really is domestic to ratings of retailers and guests who ply the line to Rhûn. It additionally harbors an unsavory lot of highwaymen, petty thieves, and beggars. Brigands good points 3 whole adventures. All are self-contained, and will simply be utilized in different locales.
The cost of Strayhold, with its rag-tag number of constructions, has the air of a depressing carnival. For first time associates, its corduroy streets shape an intimidating labyrinth choked with hawkers and revellers. Strayhold's retailers cater to vagabonds and rogues out to spend their ill-gotten earnings and to visitors searching for pleasure or infrequent items. All demeanour of products can be found in the tangled streets; the range from pleasant and worthy to harmful and lethal. regrettably, many of the population lean towards the latter.
BRIGANDS OF MIRKWOOD includes:
- 2 FULL-COLOR PAGES: that includes a fantastically particular urban map, and a space map of southern Mirkwood
- significant LAYOUTS: detailing an evil magician's fort, the massive Rogue's Clan-hall, the offended Horse hotel; plus magnify city-sections
- STRAYHOLD: a impolite group to not be forgotten, and never to be taken lightly
- three whole ADVENTURES: The day trip to Strayhold, Raid at the Rogue's Clan-hall, The citadel of Leärdinoth
Tavern, the White handbag. It has serving components. The east wing is an ordinary tavern with benches and tables for its consumers. The west has no area to take a seat, being designed for the purchasers who desire to get correct again to their playing. the 2 halves percentage a kitchen that is set within the crux of the structures L form. It produces the very best foodstuff stumbled on in the city. Upstairs are rooms for the weary. they're often taken by way of people who're too inebriated to head domestic, so such a lot usually are not sumptuous. All.
Prelude to the assault at the Mage defined in part 6.0. as a minimum it really is instructed that the GM be thoroughly accustomed to the fabric within the different situations in addition to the details of this one sooner than play starts. 5.1 the story In Meke Larnis, there's a stir tonight. The neighborhood Animist, Lorril Tesserne, has come to the Barley's Yield to impart undesirable information. His shrine's totem, the conflict horn of the hero Grell Inarthenil has been stolen by way of Rogues. With it went a few thirty silver coins,.
shop their loot someplace of their corridor among industry days. The cleric is keen to inform experience: Raid at the Clan-hall of Rogues the celebration of the horn and its powers and says to exploit it after they desire to go back. past this the villagers can basically inform the positioning of the Shattered Step and donate a few items and provisions. 5.2 THE NPCs the folk of Meke Larnis should not extraordinarily very important to the particular play of this experience. the one one with any actual strength is the priest, and he.
basics of the thieving professions, and the elemental constitution and association of the extended family itself. it's offered with lengthy tables with low benches alongside them. on the north finish, a couple of ft in entrance of the door, stand a wide table and a lectern of darkish, carved wooden. The table holds not anything quite a lot of sheets of paper, an ink bottle and a slightly great pen. The pen is, even if, magical. whilst it really is used to inscribe a rune the spell might be forged twice earlier than it vanishes. eight. school room. the following.
Chest are a number of well folded units of garments of generally different kinds. underneath them is a small rosewood field which holds a slate and stylus. this can be a magical gadget which factors 26 event: Raid at the Clan-hall: Layouts whatever written upon it to seem on the same slate that's within the with the intention to provide the reader an advantage equivalent to his Intelligence bonus (to ownership of Leardinoth the Mage. The slate also will obtain messages replicate his skill to profit from a textual content) in.