Chess Metaphors: Artificial Intelligence and the Human Mind (MIT Press)

Chess Metaphors: Artificial Intelligence and the Human Mind (MIT Press)

Diego Rasskin-Gutman


When we play the traditional and noble video game of chess, we grapple with principles approximately honesty, deceitfulness, bravery, worry, aggression, good looks, and creativity, which echo (or let us leave from) the attitudes we soak up our day-by-day lives. Chess is an job during which we set up just about all our on hand cognitive assets; hence, it makes an incredible laboratory for research into the workings of the brain. certainly, learn into synthetic intelligence (AI) has used chess as a version for clever habit because the Fifties. In Chess Metaphors, Diego Rasskin-Gutman explores primary questions on reminiscence, suggestion, emotion, realization, and different cognitive approaches during the video game of chess, utilizing the strikes of thirty-two items over sixty-four squares to map the structural and useful association of the mind. Rasskin-Gutman specializes in the cognitive activity of challenge fixing, exploring it from the views of either biology and AI. analyzing AI researchers' efforts to software a working laptop or computer which can beat a flesh-and-blood grandmaster (and win a global chess championship), he unearths that the implications fall brief compared to the really inventive nature of the human mind.

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