Critical Play: Radical Game Design (MIT Press)

Critical Play: Radical Game Design (MIT Press)

Mary Flanagan


For many avid gamers, video games are leisure, diversion, leisure, myth. yet what if definite video games have been anything greater than this, supplying not just shops for leisure yet a way for artistic expression, tools for conceptual considering, or instruments for social switch? In Critical Play, artist and online game clothier Mary Flanagan examines replacement video games -- video games that problem the authorised norms embedded in the gaming -- and argues that video games designed via artists and activists are reshaping daily video game tradition.

Flanagan presents a full of life ancient context for severe play via twentieth-century paintings activities, connecting subversive online game layout to subversive paintings: her examples of "playing apartment" comprise Dadaist puppet exhibits and The Sims. She appears at artists' replacement computer-based video games and explores video games for swap, contemplating the best way activist matters -- together with around the globe poverty and AIDS -- may be included into online game design.

Arguing that this sort of wakeful perform -- which now constitutes the avant-garde of the pc video game medium -- can motivate new operating equipment for designers, Flanagan bargains a version for designing that would inspire the subversion of renowned gaming tropes via new forms of online game making, and proposes a idea of exchange video game layout that makes a speciality of the remodeling of up to date well known video game practices.

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