Earthdawn Player's Companion (Flaming Cobra)

Earthdawn Player's Companion (Flaming Cobra)

Carsten Damm, James Flowers


EARTHDAWN 3rd version earlier than technology, prior to background, an period of magic existed in our world's dim earlier. Magic flowed freely, touching each point of the lives of guys and ladies of the Namegiver races. It was once an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Player's better half presents ideas for advancing characters a long way past the bounds set within the Earthdawn rulebook: increasing the present Disciplines to 15th Circle; delivering new abilities and spells; and delivering principles for increasing characters' use of thread magic. The Player's spouse additionally offers principles for enjoying questors and Lightbearers, ideas for send wrestle, and directions for growing new Disciplines and creatures.

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