Greater Harad (MERP ICE #3111)
William E. Wilson
South and east of the burning sands of some distance Harad lie the towns of Sîrayn. They command the thriving exchange routes of higher Harad, a fertile riverine area tucked among the tough barren region and the daunting spires of the Yellow Mountains. Dynasties come and move during this great, cosmopolitan oasis. Amidst mercantile rivalries, a brand new terror confronts the Haradrim. Akhôrahil the Ringwraith - the grim typhoon King - plots the conquest of higher Harad.
Seek your fortune within the lands of larger Harad the place merchant-lords dominate the roads and sinister tyrant enthroned in Tûl Isra principles the as soon as autonomous towns. darkish minions sway the population, and slavery prospers. Whispered stories approximately Obed of the Másra trace that the hero's mythical guns lie unclaimed in a ruined catacomb.
GREATER HARAD includes
- 22" x 17" FULL-COLOR MAP depicting the region.
- three FULL-COLOR urban MAPS exhibiting Tûl Isra, Tûl Harar, and Charnesra.
- certain LAYOUTS of the traditional mines underneath Ghabaras, the haunted caverns of Moghóly Dask, and different experience sites.
- IN-DEPTH details at the peoples, cultures, politics, exchange routes, and warcraft dominating the river valleys of higher Harad.
- STATS AND heritage details for well known participants corresponding to Tartas Izain, the Taraskon of Tûl Isra, and his evil Nazgûl grasp, Akhôrahil the hurricane King.
strength and impact at courtroom had grown, the fortunes of Muirun’s family members had declined. Now his futher fuced debtor’s felony, or worse. Ania’s destiny remained larger unimagined. in basic terms the Gaibirausk may well restoration the family’s prosperity. Mairun brushed off his morbid ideas to proceed in the direction of the north financial institution around the treacherous bridge. large holes gaped in its stonework. purely determining one’s means used to be diflcult; working will be most unlikely. The formative years breuthed a pruyer of grutitude thut he don't need to.
TAIBIRAUK / Ever because the Ayten and their predecessors have roamed better Harad, freedom has been a prized ownership. Over the millennia, despotic rulers have tried to enslave those unfettered humans. Now greater than ever, the electorate of Sirayn are trying to find rulers who supply them the private liberties and freedoms to be had long ago. The Kalas Taibirauk (Ta. “Sand Drifts Free”), coalesed because the bravest of the oppressed inhabitants below Tartas Izain dared look for others in need of.
The sunlight, few individuals really reside within the service provider area. It used to be the final component to the port to be equipped, and the warehouses, markets, and guild places of work some distance outnumber flats. Elves and Ntimenoreans are the fundamental population of the higher urban. narrow towers, strong townhouses, spacious parks, quiet grottoes, flower gardens, and walled estates grace the beautiful zone situated atop the bluff that divides the port. The halls accommodating the collection of audio system and different govemment.
officers additionally stand in the higher urban. the vast majority of the port’s army forces are housed on islands within the Siresha throughout from Til1 Harar’s docks. The northem islet serves as parade and coaching floor. The southern one is fortified with curtain partitions, towers, and barbicans. The barracks and lodgings for officials can be found in the complicated. Bridges attach either islands to the port and to the south financial institution. * Td1 Harar forty heritage based in S.A. 759, Tu1 Harar used to be equipped on.
Room. instruments for stone operating have been kept the following. A passage at the northeast wall results in the flow noticeable from the Water Chamber (#i 1). around the present, that's robust, the Chamber of the Statue beckons the adventurer. thirteen. shop Room. foodstuff was once saved on cabinets for the unique constructors of the crypt. The cask at the northeast wall has a mystery door within that results in a staircase. The descending steps emerge in Ancantar’s Stronghold (#23), whereas the ascending ones climb to the Orc.