GURPS Alternate Earths

GURPS Alternate Earths

Ken Hite

Guidebook to making and enjoying in a single of six parallel Earths. contains maps, histories, personality forms and every little thing you would like for another Earth campaign.

GURPS exchange Earths will be made to reserve for a size hopping crusade akin to GURPS Time trip, yet i think it additionally provides avid gamers a chance to determine how our personal global "might have been" if only one occasion in background was once replaced. And it offers possibilities to set entire adventures, or even entire campaigns in these worlds.
The six diversified "Earths" during this e-book are virtually textbook examples of the now well known "What If" line of SF tales. the 1st international, "Dixie", supplies us a good suggestion as to what may need occurred if the South had gained the yankee Civil warfare. It covers the time from secession to the time whilst the accomplice States of the United States grew to become a superpower. the second one international, "Reich 5" provide us a chilling examine the realm lower than Nazi rule and the resistance attempt nonetheless less than approach years later. The 3rd global "Rome Aeterna", assumes the Roman empire by no means fell. The fourth international, "Shikaku-Mon", assumes the traditional jap Empire conquered the realm. The 5th international, "Ezcalli", has info for a wierd Earth the place the may possibly of the Aztecs, Incas, and Mayans is unsurpassed. The 6th and ultimate global is the strangest of all. "Gernsback" starts off with an easy postulation: what if Nikolai Tesla's innovations labored and have been utilized by an individual with the monetary genius of Morgan? Flying autos and broadcast energy are common.

There are rules for adventures, characters, or even entire campaigns for every of the worlds, together with a number of paragraphs approximately even stranger worlds that diverged from those six. those "reality seeds" supply inventive GM's much more exchange worlds to explore.

People wishing to exploit books like Harry Turtledove's exceptional exchange earths books want glance no extra for ideas of the way to recreate his books for an odd parallel global crusade. hugely advised for GURPS GM's and steered even to SF lovers eager to discover the ramifications of what may ensue if...

Show sample text content

Download sample