Haunted Ruins of the Dunlendings (MERP ICE #8101)
3 low-to-mid point adventures which each and every stand all alone and will be arrange in minutes.
Sixteen retailers have died at the treacherous street among the cities of Cabed Angren and Sarn Erech. Forlong, a filthy rich landowner, believes that bandits are at the back of the killings and has provided a wealthy present for his or her extermination. Are you crafty adequate to resolve the secret surrounding The Lonely Tower?
Setmaenen, an deserted calendar-temple of the traditional Daen Coentis, harbors a king's fortune in jewels and treasures. however the holy position is secure via strong wards and traps, guarded via ghosts, and tainted by way of a cursed artifact of the darkish Lord. are you able to defeat the supernatural forces that lurk one of the Seven Stones?
Only Tarien, girl of a prosperous Dúnadan kin, escaped along with her baby grandson while Dunnish warriors attacked her rural domestic. Her son, Derovin, was once captured and brought to the haunted butte referred to as Hogo Tarosvan. the woman seeks revenge and the secure go back of her son. have you ever braveness sufficient to look past The Phantom Doors?
Peril lurks one of the Dunnish ruins, yet glory and wealth stick with risk in those three fascinating adventures!
Feels is in a position to gratifying her wishes. she is going to request relief and manage one other one-on-one assembly, this time outdoor of Cabed Angren, in a glade four hundred and forty yards off the Long-eye street. Then, she's going to bid farewell, leave in brief, conceal herself, and persist with her new compatriot till the time of the subsequent rendezvous. these she chooses has to be on protect, for even if she is going to supply adventurers a retainer (an boost cost) of three gp, she is in a position to double-crossing someone with whom she bargains. 3.42.
Designed for the ready, those that belonged at Setmaenen yet had no use of therapeutic or had no correct within the Sanctuary. even supposing the room is seemingly naked, those that stay right here and relaxation (no greater than 10% job) for a minimum of a minute depart feeling choked with pleasure and vigour (operating at + 10 for 1-5 rounds and healed of 1-5 hits). 7. Stairway. the sleek, gray marble stair leads downward to the Sanctuary (#8). Twenty-one stairs degree the 14' descent. — seize #2: The 8, 9th, and 10th.
The waters will stop to operate and the magic spring which feeds the water (and the quicksand of catch #2) will dry up. regrettably, the waters won't paintings until eventually the cursed big name of Gobha is faraway from the Pool. This 211 diameter diamond is worthy 4000 gp, however it is something of evil. (It discovered its approach into the Pool Setmaenen / the duty 20 after Rec stole it from his grasp Brues and dropped it while he died status within the waters.) The famous person allows its wearer to function as though he have been eighth.
Childbirth. Her legacy was once 3 daughters and the magic ring Claenadh. the hoop has yet powers, yet they're really outstanding. A wearer may be invisible seven occasions an afternoon (for as much as seven overall minutes). 3 times an afternoon (for as much as 3 rounds and not under one around a use), the wearer can develop into as a Ghost, with no substance or worry from damage by way of reliable items. either those powers paintings immediately upon command, and Orvig has used them to nice impact. 5.23 SCOEL Scoel is a one-armed Dunman.
not easy (-20) to discover. A small rivulet concerns from a spring within the cavern's northwest nook and falls over the cliff on the access. 2. Cave. the outlet to this cave is just four' in peak and, at the west facet, in part packed with a T deep circulate. contained in the ceiling rises to 15'. The cave is domestic to a flock of 20 searching bats, who dangle among the stalactites within the ceiling through the day — having a look like bundles of lifeless leaves and tough (-10) to differentiate. At nightfall, the bats fly out trying to find a.