Necromedia (Posthumanities)

Necromedia (Posthumanities)


In Necromedia, media activist Marcel O’Gorman takes target at “the collusion of dying and technology,” drawing on a large arsenal that levels from posthumanist philosophy and social psychology to electronic artwork and hand-crafted “objects-to-think-with.” all through, O’Gorman mixes philosophical hypothesis with inventive production, own memoir, and existential dread. he isn't lots arguing opposed to technoculture as documenting a fight to include the technical essence of man or woman with out allowing know-how worshippers to have the final word on what it potential to be human.

Inspired partially via the paintings of cultural anthropologist Ernest Becker, O’Gorman starts via suggesting that know-how offers humans with a cultural hero process equipped at the denial of dying and a fake promise of immortality. This conception provides an existential zest to the e-book, permitting the writer not just to plan an inventive prognosis of what Bernard Stiegler has referred to as the malaise of latest technoculture but in addition to give a contribution a possible therapy—one that calls for embracing human finitude, infusing care into the method of technological creation, and spotting the vulnerability of all issues, human and nonhuman. With this aim in brain, Necromedia prescribes new study practices within the humanities that contain either written paintings and the construction of objects-to-think-with which are designed to infiltrate and form the technoculture that surrounds us.

Show sample text content

Download sample