Numenera Player's Guide
Monte Cook, Sean K. Reynolds, Shanna Germain
Strong, Fierce Glaives. Reality-Bending Nanos. Jacks of All Trades.
The characters of the Numenera RPG are assorted and intriguing—and there are such a lot of strategies! Even once you decide to be a glaive, will you be a captivating glaive who Leads, a discovered glaive who Wields guns right now, or a swish glaive who Rides the Lightning?
Create characters, discover the environment, and research the elemental ideas during this reasonably cheap player’s substitute to the Numenera corebook. It’s ideal for buying a flavor of the sport, having an additional ideas and atmosphere reference to be had on the gaming desk, or for online game masters handy to new avid gamers. ThePlayer’s consultant is a good looking, prepared source for somebody taking part in Numenera, and a superb creation and educating device for the game.
The Numenera Player’s consultant packs much right into a 64-page package:
On a profitable hit. Enabler. • Slayer (3 may perhaps points): if you happen to effectively strike an NPC or creature of point five or decrease, make one other roll (using whichever stat you used to attack). in case you prevail at the moment roll, you kill the objective outright. if you happen to use this scuffling with circulation opposed to a computer of any tier and also you be successful at the moment roll, the nature strikes down one step at the harm tune. Enabler. • Spin assault (5 velocity points): You stand nonetheless and make melee assaults opposed to as much as 5 foes.
actual ranged assault that's an esotery or comes from a numenera equipment. for instance, you're proficient whilst utilizing an Onslaught strength blast simply because it’s a actual assault, yet no longer whilst utilizing an Onslaught mindslice simply because it’s a psychological assault. Enabler. Fourth-Tier Nano Fourth-tier nanos have the subsequent skills: Esoteries: opt for one of many following esoteries (or an esotery from a reduce tier) so as to add in your repertoire. additionally, you could exchange one among your lower-tier esoteries with a.
With each one point of attempt affecting as much as 3 extra objectives. you need to contact any extra objectives. motion. • Usurp Cypher: pick out one cypher that you just hold. The cypher should have an impact that's not immediate. You damage the cypher and achieve its strength, which services for you regularly. you could select a cypher if you achieve this skill, otherwise you can wait and make the alternative later. even if, when you usurp a cypher’s energy, you can't later change to another cypher—the esotery.
the facility has many names, yet finally, all of it boils right down to one thing—the molecules that make up all subject are yours to command. You most likely name your self a telekinetic or simply a TK. Many telekinetics like to put on tight garments with out a lot accouterment so there's little one other TK might seize carry of psychically. however, you could have the ability to create very minor telekinetic results at will, so your hair may perhaps continually be in movement, you might have a couple of tiny items floating round.
turn on. Tier 6: Wall of Lightning (6 mind points). You create a barrier of crackling electrical energy as much as 2,500 sq. toes (230 sq. m) in dimension, formed as you need. The wall is a degree 7 barrier. an individual inside of quick distance of the wall instantly takes 10 issues of wear. The wall lasts for one hour. motion to create. TALKS TO MACHINES because you have been younger, you had an affinity for machines. It appeared the same as you have been talking to them. You have been. you might have the power to take advantage of your.