Pathfinder Adventure Path: Shattered Star Part 1 - Shards of Sin
- In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's latest hotel recruits a crew of rookie Pathfinder brokers to trace down rogue agent Natayla Vancaskerkin — who additionally occurs to be a member of the Varisian criminals referred to as the Sczarni. but, whilst Magnimar's most up-to-date heroes tune down the lacking lady, they locate excess of a Pathfinder at the run, turning into embroiled in a speedy increasing hunt for a fragmented artifact from the peak of the traditional empire of Thassilon that may take them to a couple of the main harmful corners of Varisia!
- Shards of Sin is a Pathfinder Roleplaying Game event for 1st-level characters. This quantity starts the Shattered celebrity experience Path, outlining the superb powers of the Sihedron artifact and its seven fragments that shape the foundation of an epic new crusade. New monsters from the wilds of Varisia fill the Pathfinder Bestiary, whereas invoice Ward (Return of the Sword) starts off a brand new novella within the Pathfinder's Journal.
Weeks (these notes are coated at the beginning of the subsequent event, whilst the search for the Shattered famous person strikes past Magnimar). For now, she advises the computers to stay low-key approximately their objective. "What yo u h ave fo u n d, my buddies, is noth i n g s h o rt of a m i racle. Va risia has obvious its s h a re of m i racles of l ate-the d iscove ry of Xi n - S h a l ast a n d the defeat of R u n e l o rd Ka rzo ug, or Korvosa's unencumber fro m mad l leosa's r u l e come to m i n d-but this discovery wi l l.
LN MA GNlMAR New recruits into the Pat1ifinder Society are Biven theirfirst job: trackinB down a missinB iriformant and tryinB to not wager killed within the strategy. half TW O: THE SEEKER'S SHARD The missinB iriformant has been chanced on, yet she's now not too satisfied approximately it. The heroes needs to irifiltrate her hideout tofind out why she went missinB-but they are not on my own in wantinB solutions. half 3: lN THE CROW'S NEST the invention of an historic artifact-the Shard ofPride-points how one can the second one.
Bestiary 146) N E M ed i u m u n useless I nit +7; Senses d a rkvision 6o ft.; Pe rce ption +11 06. UTlUTY RooM protection AC 19, contact thirteen , fl at-footed sixteen (+4 a r m o r, +3 Dex, +2 usual) hp forty five (5d8+23) citadel +5, Ref +6, Wi l l +7 protective talents channel resistance +2, evasion, catch experience +1; Immune u ndead characteristics OFFENSE pace 30 ft., swi m 30 fl:. Melee chew +6 (1d 6+3 p l u s d isease a n d para lysis), 2 cl aws +6 (1d4+3 p l u s p a ra lysis) designated assaults d i sease (DC 15), pa ralysis.
Pugwampis' unluck air of secrecy (this air of secrecy is broad sufficient Sheila bids farewell to Koriah; the half-elf bows to the to fill the complete room the computers are in, alas), the results of the desktops' unfortunate cost explanations a few kind of minor harm to the room (a sword swing may chop right into a chair again, or a failed Acrobatics fee could reason a laptop to stumble opposed to a shelf and jostle a vase onto the ground, for example). preserve tune of the variety of instances an unattacked pugwampi is left to vandalize the room or a computer.
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