Rhialto’s Book of Marvels (Dying Earth RPG)

Rhialto’s Book of Marvels (Dying Earth RPG)

Robin D. Laws


The ideas of Archmagical Omnipotence

Too lengthy have the demise Earth’s arch-magicians worked with no sourcebook to name their very own. you can now totally immerse your self within the impossibly strong milieu of the world’s such a lot extraordinary denizens.

With new ideas for aggressive play, you could ultimately turn out in your fellow wizards that you're the so much quick-witted, trendy, seductive, and pedantically obstructive of them all!

Armed with the knowledge during this valuable tome (a discount at treble the price), you can:

  • Dominate arch-magical politics, getting to know the foundations, rules and customs of the Conclave! …
  • Construct problematic manses, packed to the rafters with infrequent and dear artifacts — then animate them and ship them into conflict opposed to one another! …
  • Uncover the quirks, secrets and techniques and foibles of twenty-two arch-magical colleagues…
  • Disdain wizardly gowns in desire of a terrifying new position: the horrifically strong archwarrior…
  • Delve into the forbidden secrets and techniques of the lackadaisical and all-powerful sandestins.…
  • Contemplate schemes to enslave these most deadly of entities, the gods themselves!
  • Ignore those deathless pages at your peril. Your fellow gamers – that's to assert, your rivals – without doubt have it already, and are learning up.

    The very wisest of GMs also will procure the introductory Rhialto-Level event: The Creep of Inaccuracy. a whole experience and a residing consultant to beginning a crusade and operating eventualities at Rhialto-Level.

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