Southern Mirkwood - Haunt of the Necromancer (MERP ICE #2700)

Southern Mirkwood - Haunt of the Necromancer (MERP ICE #2700)

Susan Tyler Hitchcock

This package deal information all of Southern Rhovanion.

Southern MIRKWOOD contains:

- four significant layouts together with DOL GULDUR
- A 16" x 20" full-color insert, facet no 1 depicts settings from THE LORD OF THE jewelry, aspect #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement

From the Undeeps to the previous wooded area highway, around the conflict simple known as DAGORLAD, Southern Mirkwood is a land cursed by means of the Necromancer of DOL GULDUR.


Long in the past the world of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of various settlements of fellows through the years, Nature has consistently reigned superb during this zone of woodland and plains. All who input Southern Rhovanion, even if to trip or to reside out their lives, needs to prepared themselves for day by day encounters with the whims and forces of Nature. each civilization that has made its domestic the following - no matter if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen less than Vidugavia - all have needed to locate how one can make their rugged methods of existence reply to the larger forces of Nature.

Growing issues have specific value during this zone ruled by way of the woodland as soon as referred to as Greenwood the good. In each nook of the wooded realm Nature is grasp, and to reside the following with ease one needs to the way to establish and assemble the valuable vegetation becoming wild and loose and, simply as very important, to spot, stay away from, and use while invaluable the effective toxic vegetation Nature strews simply as generously in one's pathway during the wooded area and the plains.

There as soon as used to be an afternoon whilst the woodland bloomed appealing and prairie plant life sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon while the Fives sang to the seasons, and while Nature appeared calm and forgiving in her approach. yet these days are long past - possibly no longer eternally, yet during this yr of T.A. 1640 few population of Southern Rhovanion anticipate lifestyles to turn into any easier.

During those years of restoration after the good Plague, which hit Southern Rhovanion simply as tough because it hit Gondor, humans were thrown again upon the serious assets of the wildlife. the elements has became harsher over the past few many years, and with the Plague has come affliction from many instructions. Vestiges of the Plague upward push back one of the electorate of Southern Rhovanion; might be because of the a variety of refugees who come right here from different bothered parts to stay or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and those that stay in Southern Rhovanion are actually greater than ever on the mercy in their environment.

No one travels or lives within the zone with no falling less than the shadow of Dol Guldur. whereas in basic terms the wisest have any thought of why this mountain sheds one of these ghastly spell, each understands that from it emanates the stench of evil and the shadow of dying. so much hardships that befall one in Southern Rhovanion might be traced again in a single method or different to the impression of that accursed craggy peak.

Yet conflicts have arisen that it appears don't have anything to do with the Evil of that mountain. Southern Rhovanion, virtually due to its pastoral historical past, has turn into the warring flooring of forces past its bounds. the nice Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering people. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many take place upon their hills and plains, forcing them to absorb hands to guard and guard no matter what houses and assets stay between them. this can be a nation below siege - now not amidst conflict this present day, yet regularly less than the omnipresent possibility that struggle or pestilence, drought or deluge, may wipe out every little thing the next day.

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