Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Steffen P. Walz, Matthias Bottger


laptop and games are leaving the computer and conquering the world of lifestyle within the kind of cellular purposes (such as GPS mobile phones, etc.) a the result's new sorts of towns and structure. How do those video games regulate our conception of actual and digital area? What can the designers of actual and electronic worlds research from each other? area Time Play provides the next subject matters: the superimposition of machine video games on genuine areas and convergences of actual and imaginary playspaces; laptop and games as sensible making plans tools. With articles through Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kucklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others."

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