Third Person: Authoring and Exploring Vast Narratives (MIT Press)
Pat Harrigan, Noah Wardrip-Fruin
The ever-expanding capacities of computing provide new narrative percentages for digital worlds. but significant narratives--featuring an ongoing and intricately built storyline, many characters, and a number of settings--did no longer originate with, and aren't constrained to, vastly Multiplayer on-line video games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the earrings, Marvel's Spiderman, and the complicated tales of such tv exhibits as Dr. Who, The Sopranos, and misplaced all current massive fictional worlds. 3rd individual explores techniques of sizeable narrative throughout a number of media, together with games, tv, literature, comedian books, tabletop video games, and electronic paintings. The contributors--media and tv students, novelists, comedian creators, online game designers, and others--investigate such matters as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters study various subject matters, together with storytelling in a multiplayer atmosphere; narrative recommendations for a 3,000,000-page novel; continuity (or the impossibility of it) in health professional Who; dealing with a number of intertwined narratives in superhero comics; the spatial adventure of the ultimate fable role-playing video games; international of Warcraft experience texts created through designers and enthusiasts; and the serial storytelling of The cord. Taken jointly, the multidisciplinary conversations in 3rd individual, in addition to Harrigan and Wardrip-Fruin's previous collections First individual and moment individual, supply crucial insights into how fictions are developed and maintained in very diversified varieties of media firstly of the twenty-first century.