Vade Mecum: The CthulhuTech Companion

Vade Mecum: The CthulhuTech Companion

Matthew Grau, Fraser McKay, Jonni Emrich


The final struggle Continues

Foes with no. Foes inside of. it appears protection is simply an phantasm in 2085. Congregations of useless religions paintings their evil at the international. Armies of monsters and alien creatures convey loss of life and horror. Hidden cults bite away on the innards of the recent Earth executive, secretly destroying us from within.

This is the Aeon warfare. And it’s greater than simply one book.

Explore society as one of many forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger on your personal land as an otherworldly White. struggle the hidden enemies inside of society as an agent of the Federal defense Bureau. Abuse surprising energy policing arcane crimes as an agent of the place of work of inner safety. convey the facility of the cosmos to endure with simply the ability of your personal brain ... or lose your self to it.

Nowhere else will you discover a environment like this.

Inside this booklet you are going to find:

  • A carrying on with particular exploration of the Aeon conflict, together with the xenomixed offspring of Human-Nazzadi unions, the cult-hunting Federal defense Bureau, the questionably heroic international Intelligence business enterprise, and the police of the arcane underground – the scary workplace of inner Security.
  • Seven items of provocative brief fiction to aid painting the texture of the setting.
  • Optional principles for the cutting edge Framewerk procedure, together with hit destinations, everlasting accidents, scuffling with kinds, and taking part in card-based attempt resolution.
  • New innovations to play a xenomixed Human-Nazzadi lovechild or one of many Whites - infrequent and strange otherworldly Human-Nazzadi offspring.
  • The choice to play as one among 5 new professions, together with Ashcroft starting place Advisors, who recommend approximately each point of presidency because the energy at the back of the throne, Para-Psychics, who intuitively command the may perhaps of the universe, and Zoners, who've unwillingly sacrificed their sanity for very good entry to power.
  • A designated psychic skill process, simulating the remarkable and infrequently uncontrollable energy of intuitive cosmic channeling, together with dozen para-psychic powers.
  • Two dozen new magical rituals, together with a brand new approach for desires and dreaming magic.
  • More than 20 new machines of loss of life, together with aquatic mecha for underseas battles.
  • Four new Tagers, together with the aquatic Echo and the lethal Vampire.
  • More than a dozen new unspeakable horrors, together with the choice to painting corpse-eating ghouls as Characters.
  • Story starters, to begin off federal agent tales instantly, in addition to hooks for any game.
  • This ebook is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.

    This publication is meant for mature readers. It includes darkish and irritating content material and photographs. Reader discretion is suggested.

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