Voyage of Terror (Grail Quest, Book 4)
J. H. Brennan
Avalon is lower than assault. The Saxon hordes are advancing opposed to the dominion and the magic sword Excalibur, defender of the world, has vanished. yet a freak coincidence of Merlin's magic delivery you to old Greece - faraway from the determined conflict opposed to the invaders...
Cast adrift aboard a vessel of astonishing gold and stripped of your guns and magic spells, you want to confront a bunch of hideous enemies. are you able to conquer the large, one-eyed Cyclops, the loathsome Harpy, the hammer-wielding Vulcan, and the lively corpse of a rotting mummy - after which navigate your manner via Time again to Avalon?
Only the main robust heroes will live to tell the tale the Voyage of Terror...
the sunshine, you will find a blue mild being silly the trilithon and a eco-friendly gentle dancing above the status stone of the hoop citadel. should you choose to examine the hoop citadel, visit 179. should you choose to examine the trilithon, visit ninety one. in the event you choose to examine neither, one could go back in your send, seek advice your Sea Chart and sail off elsewhere. seventy nine on the centre of the island is an incredible trilithon. 80-81 eighty B***(each) This door opens into one other hallway. there's a door.
are looking to attempt commencing the hot chest, visit sixty two. a good way to test establishing the battered chest, visit seventy two. should you think you would higher get out of the following whereas your good fortune holds, attempt the other part on Plan 1. eight it is open! are you able to think that? the following you have been pondering you have been locked in a dungeon or incarcerated in an outhouse for the rabid and the door used to be open forever! nonetheless, it does not do to be careless, so that you creep out right into a slim, wood-walled, wood-floored hall (which goes up and down.
Into the outlet and opens the chest. it's chock-full of millions of glittering gold doubloons. Which brings you to a choice. a brief struggle with Silver might earn you all that gold, not only a miserly a hundred items. in case you consider like chancing strive against, visit 133. If, nonetheless, you desire to hold his 143-144 bribe to Merlin (assuming you will find the previous idiot) visit 163. 143 'Never brain all that rhyming rubbish!' you cry and release your self into the assault back. Nonchalantly, the hooded.
Will totally medication you of malaria. (What a pity you do not have malaria in the mean time. yet continue the bottle rigorously - it can turn out to be useful in case you are ever munched by means of a mosquito.) on the way to open the recent chest, visit sixty two. with the intention to open the battered chest, visit seventy two. which will seek the room, visit 7. in an effort to get out of the following, visit the other part proven on Plan 1. 10 occasionally battles simply should not worthy profitable. those idiots have elected you Captain (thus exercise the.
Cavern, you start to go looking methodically, mentally dividing it into sections, visualizing mini longitude and range traces criss-crossing the ground, allocating letters of the alphabet to these operating north/south and numbers to these working east/west, correlating those co-ordinates and memorizing segments you might have already searched through an creative process of colour-coding. when you are engaged in all this mental garbage, you're attacked via an enraged Superlizard which used to be hiding.